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Sound & Music · Film language
ADR (Automated Dialogue Replacement)
Also called: automated dialogue replacement, looping, additional dialogue recording, post-sync
ADR (automated dialogue replacement, once called looping) is the re-recording of an actor's lines in a studio after the shoot, performed in sync with the picture. It rescues dialogue ruined by noise, changes or adds lines, and fixes performances — and when it's done well, the audience never knows the voice wasn't recorded on set.
- What it does
- Replaces unusable or unwanted production dialogue with a new studio recording that matches the actor's lips.
- Use it when
- Set noise, a missed line, a script change, a clean TV version or a weak reading makes the production track unusable.
- Watch out
- Dry, too-close studio voices and low energy give ADR away — match the mic, distance, room and the physical effort of the scene.
- Try this prompt
Cue sheet line: 'TC 01:12:44:10 — MAYA — plane overhead, re-record, same whisper level as take 4.'
What is ADR in film?
ADR is post-production dialogue work. The actor comes into a recording stage, watches the scene, hears the original production audio as a guide in headphones, and performs the line again until the new take fits the mouth on screen. The dialogue editor then cuts the best take in place of the original.
The older name, looping, comes from the film era: a short section of picture and its guide track were spliced into physical loops that ran over and over while the actor repeated the line. The name survives, alongside additional dialogue recording and the British post-sync. ADR is the same actor re-voicing their own performance in the same language — which is what separates it from dubbing.
It belongs to the dialogue branch of sound in film, alongside effects, Foley and music.
Why do films use ADR?
The recurring reasons:
- Noise. A plane, a generator, rain on a roof, a wind machine or a noisy practical effect can bury a line that no amount of cleanup will save.
- Technical failure. A clipped lav, costume rustle or radio interference.
- Story changes. A line is rewritten in the edit or exposition is added over a character's back — lines with the mouth hidden are the easiest to replace.
- Performance. The picture take is the best one, but a word is swallowed or the reading doesn't land.
- Clean versions. Broadcast and airline cuts often need softer alternates for profanity.
- Crowds. A loop group records the background voices of restaurants, crowds and radio chatter (called walla), so extras on set can stay silent.
Italian productions of the mid-20th century routinely post-synced the whole film. And sometimes the voice itself is replaced: in Greystoke: The Legend of Tarzan (1984), Andie MacDowell's lines were re-voiced by Glenn Close. Singin' in the Rain (1952) builds its entire plot around a studio secretly replacing a star's voice.
How an ADR session works
It starts with the cue sheet. The dialogue or ADR supervisor spots the film with the director and lists every line to replace: timecode in and out, character, the exact words, and the reason (noise, performance, new line). Each entry becomes a cue.
On the stage, the actor watches the cue a few times with the production audio as a guide. Then comes the rhythm everyone who has done ADR knows: three beeps spaced evenly before the line, with the actor speaking where an imaginary fourth beep would fall. Many stages also run a streamer — a vertical line that wipes across the picture and ends on the first word — as a visual countdown. The supervisor and director pick takes for sync and feel.
Habits that make a session productive:
- Keep the line's physical state. If the character was running, climbing or crying, the actor should move, tense up or breathe hard at the mic.
- Record alternates while the actor is warm: a clean version, louder and quieter reads.
- Leave a handle of silence and breath before and after each take so the editor can blend into the production track.
In the edit, alignment tools can nudge a take toward the guide track, but the final judgment is visual: does the voice sit on the lips? That match is the subject of lip sync.
How to make ADR sound like it was recorded on set
Matching ADR to the scene is shared between the recording stage and the sound mix:
- Same mic, same distance. Record with the same type of microphone used on set — often a shotgun for boomed scenes, plus a lav if the production track was a lav — placed at a similar distance and angle.
- Room and space. The stage is dead on purpose; the space is added back with reverb that matches the location. Some mixers go further and worldize — play the dialogue back in a real room or exterior and re-record it there.
- Background bed. Editors lay room tone and ambience under the replaced line so the background doesn't change at the cut.
- Energy and projection. Actors in a quiet booth tend to underplay. A character shouting across a street needs full projection, even if the mic is a meter away.
- Replace the whole exchange when needed. If one side of an exchange is ADR and the reply is production audio, the texture change can be audible; loop both sides.
The cheapest ADR is the one you never need. On set, the location sound team can record wild lines — the actor repeating a problem line off-camera in the same space — which often cut in more naturally than a studio take weeks later.
ADR vs. dubbing: what's the difference?
Both replace dialogue after the shoot and must fit the lips, so the terms get mixed up:
- ADR — the same actor, the same language, usually a handful of lines or scenes. The goal is invisibility: the audience should believe the voice was recorded on set.
- Dubbing — usually different voice actors performing a translated script for a foreign release, covering the entire film.
The tools and stages are often the same, and the craft of voice acting matters in both. When an entire performance is re-voiced by another actor in the same language, as in Greystoke, the industry still tends to call it dubbing or voice replacement rather than ADR. Narration recorded in a booth is a different thing again: voice-over is never meant to match lips at all.
Planning ADR before and after the shoot
ADR is easier when problems are flagged early: the sound mixer's reports note noisy takes, the script supervisor notes line changes, and the editor marks lines to replace as the cut comes together.
FlashBoards helps with the part that is visual. Put frame grabs of every cued shot on one board in scene order, and next to each one note the line, the reason for replacement and the character's state in the scene — out of breath, whispering, across the room. The actor and supervisor arrive knowing what each line must match, with alternate lines on the same board instead of in an email thread.
Keep the reference frames, prompts and every generated take side by side — images and video in one canvas.
FAQ
5 questionsWhat does ADR stand for in film?
ADR stands for automated dialogue replacement, sometimes expanded as automatic dialogue replacement or additional dialogue recording. It means re-recording an actor's lines in a studio after filming, in sync with the picture, and editing them into the scene in place of the original production dialogue. In the UK the same process is often called post-sync, and the older name is looping.
Why is ADR called looping?
Before digital editing, a short section of film and its guide track were spliced into continuous loops that played again and again while the actor repeated the line until one take matched the lips on screen. The machinery is gone, but many crews and actors still say looping, and crowd voices are still recorded by a loop group.
What is the difference between ADR and dubbing?
ADR uses the same actor, in the same language, to replace a few lines so seamlessly that the audience believes they were recorded on set. Dubbing usually replaces the entire dialogue track with a translated version performed by different voice actors for a foreign-language release. Both happen on similar recording stages and both have to match the mouth movements on screen.
How do actors do ADR?
The actor watches the scene, listens to the original line in headphones, and speaks in time with the picture. Most stages count the line in with three beeps and a moving streamer, and the actor comes in where a fourth beep would be. Each line is repeated several times, often while moving or breathing hard to recreate the physical state of the scene.
How much of a film is ADR?
It varies enormously. A quiet drama shot on controlled stages may need only a few pickups, while an action film shot near traffic, wind machines and effects can replace much of its dialogue. Good production sound, wild lines recorded on location and modern dialogue cleanup all reduce how much has to be re-recorded.
Related terms
7- DubbingSound & Music
Dubbing replaces a film's original dialogue with a new recording — usually a translation performed by voice actors and fitted to the lip movements on screen.
- Location SoundSound & Music
Location sound is everything recorded on set during the shoot — dialogue, ambience, room tone, wild lines — by the production sound mixer and boom operator, in sync with picture.
- Lip SyncSound & Music
Lip sync is the match between mouth movements on screen and the voice we hear — essential in dubbing, ADR, music performance and AI-generated talking characters.
- Room ToneSound & Music
Room tone is a recording of a location's 'silence' — its hum, air and acoustics — captured on set so editors can fill gaps and smooth cuts in dialogue.
- FoleySound & Music
Foley is the performance of everyday sounds in sync with picture — footsteps, cloth, props, punches — recorded in a studio by Foley artists after the shoot.
- Sound MixingSound & Music
Sound mixing is the final balance of all tracks — dialogue, effects, Foley, music — for level, space and emotion on a mixing stage; sound editing, by contrast, builds and cuts those tracks.
- Sound in FilmSound & Music
Sound in film covers everything the audience hears — dialogue, effects, Foley, ambience and music — recorded, designed and mixed to build space, emotion and rhythm.
Further reading
Tomlinson Holman, Sound for Film and Television (Focal Press) · David Lewis Yewdall, Practical Art of Motion Picture Sound (Focal Press)