FlashBoards LearnPanel
  1. Learn
  2. Storytelling

Film language · 64 guides

Storytelling

Narrative techniques are the tools a storyteller uses to control what the audience knows and when — flashbacks, nonlinear order, point of view, foreshadowing, unreliable narrators, twists.

Glossary

29 terms
Fable
A fable is a short moral tale, usually with animals acting like people, that ends in an explicit lesson; films borrow its shape for stylized, parable-like stories.
Interlude
An interlude is a short self-contained episode that pauses the main line — a musical number, a chapter break, a dream — before the story resumes.
Linear Narrative
A linear narrative presents events in the order they happen, from beginning to end, without jumps back or forward in time.
Parable
A parable is a simple, realistic story told to carry a moral or spiritual lesson; unlike a fable, its characters are human.
Prequel
A prequel is a later film set before an existing story, showing earlier events or characters' pasts.
Spin-Off
A spin-off is a new film or series built around a secondary character or element of an existing story.
Stream of Consciousness
Stream of consciousness renders a character's flow of thoughts and associations as they occur; film approximates it with free-associative editing, fragmented images and voice-over.
Vignette
A vignette is a short, mood-driven slice of a moment or character with little plot; films built from vignettes string such episodes together, like anthology or ensemble films.
Action Hero
An action hero is a protagonist defined by physical skill and courage who resolves conflict through fights, chases and stunts.
Alliteration
Alliteration repeats the same initial consonant sound in nearby words; on screen it mostly shows up in titles, character names and memorable lines.
Allusion
An allusion is a brief, indirect reference to another work, person or event that the audience is expected to recognize.
Ambiguity
Ambiguity is a deliberate refusal to settle a question — what happened, what's real, what a character meant — leaving the audience with more than one valid reading, most often in the ending.
Anagnorisis
Anagnorisis (Aristotle's 'recognition') is the moment a character discovers the truth about their situation, identity or another person, often turning the story.
Anti-Villain
An anti-villain is an antagonist with noble or understandable goals who uses wrong means to reach them.
Aside
An aside is a brief remark a character addresses to the audience while other characters in the scene don't hear it — a small, local break of the fourth wall.
Byronic Hero
A Byronic hero is a brooding, gifted, arrogant outsider haunted by a dark past, named after Lord Byron's romantic protagonists.
Caricature
Caricature exaggerates a few traits of a person or type — in writing, performance or design — for comedy or satire.
Doppelgänger
A doppelgänger is a character's look-alike double, often a sinister mirror of their hidden side; in film it's usually staged with twin performances, mirrors or split screens.
Ethos, Pathos & Logos
Aristotle's three modes of persuasion — credibility (ethos), emotion (pathos) and logic (logos) — which speeches, trailers and ads on screen combine to win over an audience.
Faustian Bargain
A Faustian bargain is a plot in which a character trades something priceless — soul, integrity, loved ones — for power, success or knowledge, and pays for it later.
Hamartia
Hamartia is the tragic hero's fatal error or flaw — a mistake of judgment or a trait — that leads to their downfall.
Hubris
Hubris is overweening pride or self-confidence that leads a character to defy limits — the classic flaw that brings the tragic hero down.
Malapropism
A malapropism is a comic misuse of a similar-sounding word, often written into dialogue to characterize a pompous or clueless speaker.
Paradox
A paradox is a statement or situation that seems self-contradictory yet holds a truth; in film it's most familiar as the time-travel paradox.
Peripeteia
Peripeteia (Aristotle's 'reversal') is a sudden turn of fortune in which the hero's situation flips, often triggered by a recognition.
Real Time
A real-time film or sequence makes screen time equal story time — no ellipses or jumps — so the audience lives every minute alongside the characters.
Sidekick
A sidekick is the protagonist's loyal companion who helps, contrasts with and often humanizes the hero, frequently supplying comic relief.
Simile
A simile compares two things explicitly with 'like' or 'as'; on screen it lives mostly in dialogue and voice-over, while images tend toward metaphor.
Superhero
A superhero is a costumed protagonist with extraordinary powers or skills who fights for the common good, usually under a secret identity.